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Literature
Pre-production
Pre-production of a video game is the early stage of video game development where the themes, ideas and concepts of the game are laid out in order to have a set plan on what is being made so that everyone in the project is working towards the same goal. It is beneficial for pre-production to be done so as to get everyone in the team to work in one direction and so that there isn’t any wasted time during development, which if there is could cause delays which could also mean the loss of money and if there is an active audience waiting for the game to come out on a set day, and there is delay then that is potentially some lost revenue and some bad publicity.
There are a few different stages of pre-production, these are:
    ·         High concept which is a brief description of the game which leads into;
    ·         Pitch, which is where a game is show
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Literature
World of Warcraft and Star Wars: The Old Republic


 
 
 
 
 
 
World Of Warcraft:
The story for World of Warcraft begins on a different planet altogether called Draenor where the native populace of orcs live alongside the Draenei race, which have fled their home planet in order to escape the hellish Burning Legion who had corrupted two thirds of the Draenei population. However the leaders of the Draenei who accepted the Legion wanted to destroy the ones who didn’t and proceeded to hunt them across the stars. Eventually they would come across them and decide to use stealth, in the form of using the native orcs and corrupting them from Shamanistic origins to the fel magic of the legion or into raging berserkers. They would slaughter the Draenei and create a portal to another world and peoples who had caused the Legion a humiliating defeat 10,000 years before.
The orcs would go through the portal and lose this fight and be trapped on this
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Literature
Lord Of The Rings: Helms Deep Creative writing.
An Uruk war horn sounds, they are here.
“Why?” asked a man of Rohan.
“Why what?” replied an elf of Rivendell.
“Why come help us in this hopeless situation when you could escape these lands for Valinor and live forever?”
“Because, we could not leave Man to face this on its own, we still have to help where we can. Why do you ask?”
“I wish to know the merit of whom I fight alongside. I fight for Rohan as all else within my life has gone. My home, my livelihood, my wife and children all gone, killed because of that bastard Saruman. I have nothing left but to take as many of those ugly Troll lovers with me as possible, and that my Elven friend is why I fight. Now you know the measure of me.”
“Then if we are to die tonight then we will make it such an end that our names will forever haunt the forces arrayed against us, or remembered if victory is somehow achieved. My name is Môrion by the way.”
“And mine is Ea
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Pre-production of a video game is the early stage of video game development where the themes, ideas and concepts of the game are laid out in order to have a set plan on what is being made so that everyone in the project is working towards the same goal. It is beneficial for pre-production to be done so as to get everyone in the team to work in one direction and so that there isn’t any wasted time during development, which if there is could cause delays which could also mean the loss of money and if there is an active audience waiting for the game to come out on a set day, and there is delay then that is potentially some lost revenue and some bad publicity.

There are a few different stages of pre-production, these are:

    ·         High concept which is a brief description of the game which leads into;

    ·         Pitch, which is where a game is shown to publishers or investors who are potentially going to green light the game to continue it if they are suitable impressed, or if it’s poorly done then the game won’t even get past this stage.

    ·         Concept document which is a more detailed version of the pitch where more aspects of the game are put into place, this is also where the concept art comes in, which will help get a theme for the game set in place and some engine work which can also be used to show investors how it’s going to work, as at this early stage the project can still be cancelled.

    ·         Game design document is the stage of preproduction where the themes and major gameplay elements are talked about in more detail which will place everyone in the development on the path they need to in order to make the game to the brief that they have.

    ·         Prototype where a very basic version of the game is put together using placeholder models and this is to help the programmers to experiment with what they have available and to see what they can possibly do. These are mostly used as proof of concept which can also been shown to investors and build some confidence that the money that they are giving to the project is going to be well spent.

The pre-production of our game could have gone better due to the fact that we did not have the full brief on what we needed to accomplish within the task at the start, however we did what we could in the beginning by gathering measurements of the building and the rooms in order to get an accurate level. We also took pictures of the rooms, corridors and part of the outside of the building in which to have a reference to work on. We also drew out concept art as well as make some basic models with which to test the limitations that we had and to figure out how to transfer things from Maya into Unreal.

We got straight into the work in the first few days in order to give ourselves plenty of time to create the game to the deadline. I am very happy with how the team work in both pre-production and full production and would happily work alongside them again.

PEGI- Pan European Game Information, the European game content rating system which replaced existing systems to make them what is used all over Europe, Israel and Quebec in Canada. These are displayed on the game as age ratings as well as content descriptions about what is present in the game such as: Drug use, Violence, Sex, Fear/Horror, Discrimination, Gambling, Online and Bad language. They also have age ratings of 3, 7, 12, 16, and 18.

ESRB- Entertainment Software Rating Board is an organisation that assigns age ratings in the United States, Mexico and Canada (except Quebec) and enforces industry adopted guidelines. These guideline’s include:

    ·         Rating pending, which is mostly used for advertising and marketing materials.

    ·         Early childhood, suitable for 3 and older.

    ·         Everyone, these are suitable for general audiences.

    ·         Everyone 10+, which means it’s suitable for an audience over 10 years old due to content.

    ·         Teen, for 13+ again due to an increasing scale to the content.

    ·         Mature, for 17+ due to more violence, blood and other aspects.

    ·         Adults only, are unsuitable for anyone under 18, mostly due to sexual themes, drug use and excessive violence.

TIGA- The Independent Game Developers’ Association is a trade association that represents business and commercial interests of a few game developers in the UK and Europe.

ELSPA now UKIE is the trade body of the UK games development and other entertainment industries. This is used to get practical support, advice and guidance, in a similar way into which a trade union works, except actually helpful.

 

 

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sarcane
um... hey
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I'm not really an artist but i do random little drawings when I'm bored. So yeah thats about it really, don't want to say too much.

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